You are part of the Rebel Alliance

Proving grounds

The characters were given a mission to board an Imperial freighter and rescue a cargo module full of suspected high-value prisoners. While there they were encouraged to secure any useful supplies they could, and do as much damage to the Imperial cause as possible.

Talia was disguised as an Imperial Navy petty officer, while Bez and Jose were made up with body paint and put in guard uniforms with helmets to hide their eyes. Numa, Driggs, Xzara, and Sildrek posed as prisoners.

Upon boarding the ship, the characters were able to bluff their way past the loading bay deck officer and get a small repulsorlift personnel transport sled. As soon as they were out of general view, they overpowered their driver, bound and gagged him, and stuffed him in a cargo container full of Space Froot Loops. They proceeded on into one of the three main transfer passages, where they took a quick detour to hack into the ship’s computer system and pull schematics on the cargo module. They also managed to determine the prisoner module was guarded by a supervisor and seven monitors in a central monitoring center.

They detained and sliced a mouse droid, secreting a timed Detonite charge in its shell. Then they sent it up to the guard post, and timed their own arrival to be just after the droid exploded. Unfotunately, they missed the timing and took some minor concussion damage through the just-opening turbolift doors. The group attacked the remaining guards, but a lucky shot by one of the guards closed the turbolift doors, trapping most of the heroes inside. Several frantic attempts at opening the door followed, and the party was eventually able to open the doors and engage and dispatch the guards.

Once the guards were taken care of, Talia and Bez headed back to the loading bay. Bez returned to the Lambda-class shuttle the heroes had arrived in, while Talia headed for a reddish-brown YT-1300 she had noticed on arrival. While Bez configured the portable hyperdrive to be attached to the prisoner module, Talia was spotted by a deckhand and told that the crew was not on board the YT. She failed in her attempt to bluff her way past the crewman, so while he was calling for help, she simply bolted aboard the ship, fired up the engines (which were fortuitously left warmed-up), and roared out of the hanger. Hearing the ruckus (no, I can not describe the ruckus), Bez went forward and casually flew out of the bay.

Meanwhile, the remaining heroes sliced into the ship’s systems, and were able to locate a cargo manifest, as well as tap in to the shipboard surveillance system. With they exception of Jose, they snuck over to an adjacent cargo module and located a crate of blaster rifles and two crates of Corellian brandy. Driggs sliced into the cargo module’s control system and set it to detach shortly after the ship was scheduled to go into hyperdrive, which would destroy the ship.

On the way back to the prison module, the characters ran into several guards who were mobilized in response to Talia stealing the Krayt Fang. After a short firefight, they made their way back to the prisoner module and detached just before the freighter entered hyperspace. Bez flew past and remotely attached the portable hyperdrive module, and Talia returned, connected the Krayt Fang to the prisoner module and took the remaining heroes aboard. Minutes later, the portable hyperdrive engaged, taking the prisoners to a pre-programmed destination unknown to the heroes.

The heroes returned, victorious, to the Alliance base on Onderon.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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