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Klatooinians are a humanoid species from the planet Klatooine, located in the Si’Klaata Cluster. For most of their history, they have been closely associated with the Hutts, as criminal henchmen, soldiers, and slaves. Recently, however, some Klatooinians have begun to break away from their servitude.

When the Hutts were waging war against Xim the Despot circa 25,100 BBY, they looked for help on some of the planets in the Si’Klaata Cluster. Hutt envoys asked Klatooinians to become part of their army. Klatooinians thought of it as a sacred war, and Barada M’Beg signed a treaty promising that Klatooinians would be slaves of the Hutts forever. After the defeat of Xim at the Third Battle of Vontor, Klatooinians continued to serve the Hutts under the terms of the Treaty of Vontor.

Klatooinian civilization is notable for its strong belief in tradition and the wisdom of elders. The center of their culture is the Fountain of Ancients, a slowly evolving natural glass sculpture on Klatooine’s Derelkoos Desert. Long before the formation of the Galactic Republic, primitive Klatooinians discovered the Fountain, and revered it as a symbol of patience, tenacity, and the idea of strength coming from age.

Their society is ruled by a Council of Elders, who grant young Klatooinians few rights. Klatooinians are taught the myths and traditions of their people from a young age, in a process which tends to suppress individuality. At the age of ten, they are sold into servitude, usually to Hutts, with the most rebellious youths sent into the harshest conditions.

Because of the Hutts’ natural lifespan of numerous centuries, the Klatooinians revere them as near-gods—possibly even the Ancients of Klatooinian myth. In fact, the Fountain of Ancients was renamed the Fountain of Hutt Ancients. Under Hutt rule, the Klatooinian elders are allowed to rule Klatooine, but all off-world concerns, such as the infamous Klatooinian Trade Guild, are wholly under Hutt control.

Playable Race ( EotE:DC):
Brawn: 2
Agility: 3
Intellect: 2
Cunning: 2
Willpower: 1
Presence: 2
Wound Threshold: 10+Brawn
Strain Threshold: 10+Willpower
Starting Experience: 100XP
Special Abilities: Begin with one rank in either Brawl or Ranged (Heavy), and one rank in one non-career skill.

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